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Cube 1997 film review podcast

Sordid Cinema Podcast

Sordid Cinema Podcast #601: Vincenzo Natali’s Cube is the Godfather of Puzzle-Box Thrillers

Don’t Look For A Reason… Look For A Way Out

Cube (1997) Review

Before director Vincenzo Natali, Canadian horror was perhaps best known for helping Corey Haim pay his rent and David Cronenberg funnel grant money into his latex and slime fetish. But then came 1997’s bloody low-budget sci-fi film Cube, an indie darling that proved that talent and perversion don’t always go hand in hand.

This week on the Sordid Cinema Podcast, we revisit Natali’s low-budget, high-concept, mind-bending, sci-fi-thriller that revolves around people trying to escape a giant cube made of 17,576 different rooms, some of which feature inescapable deadly traps. We debate if Cube was ahead of its time and discuss why we believe the film greatly influenced the making of other movies and TV shows like Squid Game, Battle Royale, and Saw, to name just a few. But what really interests us is the question: how many ways can one man film a movie that all takes place in one room and still keep it engaging? All this and more!

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Written By

Some people take my heart, others take my shoes, and some take me home. I write, I blog, I podcast, I edit, and I design websites. Founder and Editor-in-Chief of Goomba Stomp and Tilt Magazine. Host of the Sordid Cinema Podcast and NXpress Nintendo Podcast. Former Editor-In-Chief of Sound On Sight, and host of several podcasts including the Game of Thrones and Walking Dead podcasts, as well as Sound On Sight. There is nothing I like more than basketball, travelling, and animals. You can find me online writing about anime, TV, movies, games and so much more.

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